The didactic potential of virtual reality technology
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Keywords:
virtual reality, category, didactic system, interactive self-study, self-development, efficiencyAbstract
The article considers the identification of promising directions of didactic research and the expansion of its research field as a scientific problem. In the article, the provisions of general didactics are concretized in relation to new objects included in its research field, and the problems of didactics in higher education are
considered. The presence and development of new computer, communication, and sensor technologies have opened wonderful and exciting opportunities for the development of a new learning environment. Virtual reality is a new concept for creating a more powerful and rewarding learning environment than existing technology based learning approaches by incorporating new technologies and new learning criteria. The purpose of thearticle is to describe the change in the research field of didactics and to characterize the emergence of new objects
of study.
The article clarifies the current situation in the field of maintaining educational applications on the web. The article lists known issues regarding the design of educational applications in general, as well as specific issuesrelated to educational applications intended to be published on the Internet. Some comparisons of widely usedmethods for creating and maintaining educational applications on the web . Thus, we propose a new approach to this problem, which, we believe, solves several problems associated with the topic.
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